What is addition grading?

Contributed by Rob Stellar

Busyness is not an on and off switch. There Student level of involvement And if a mind is not engaged, it is almost impossible to learn.

Similarly, education is already set like a game. Students earn points (grades), profit levels (grades) and have a leaderboard alike. There are class valedictorians and students are ranked based on their grades when colleges decide who to take. Nowadays, in the general grading system at school, students start with an average of 100, which gradually (or faster, depending on the student’s performance) decreases and decreases as the student gets less than 100 in any assignment, test, etc.

This system is punitive, as a student achieves less than perfect, is punished with a reduction in their score. A subtraction grading system punishes students for taking risks and hinders creativity. Students are taught a specific way to perform a task, and if students try to solve problems in other ways and fail (which is a key part of the learning process), they are punished with lower grades. Therefore, students are less likely to try to think outside the box.

There are many though Letter grade optionAdditive grading differs from a declining point system যা which is the opposite of what most games employ (e.g., a ‘bottom-up’ point system). In this addition system, players start from 0 points / experience points / levels / etc. And is rewarded with points for each successful action. Players are encouraged to solve problems in different ways to increase their score by the highest possible points.

This creates an environment where failure is okay, and players can repeatedly try to perform a task until they are satisfied with the number of points earned.

Increasing student engagement by grading backwards

For the most part, games do not allow the player to move on to the next goal until they have mastered the previous task. Skills are created over time, such as learning more complex moves to defeat more difficult masters. This system allows players to go at their own pace. A well-planned game constantly challenges players to the limit of their abilities, giving them challenges that are not so easy that a player gets bored, but not so hard that a player feels that the goal is completely unattainable.

It also enhances the players’ sense of accomplishment as they complete each task. Great games will grip players and enhance their skills by repeating this process and constantly making them feel like they can win anything they throw at them. The way learning can learn the most from games is to lend these systems to master-based progress and earn point points.

Each student learns different ideas at different speeds, and ideally, students should be able to learn at their own pace. In many classrooms today, due to standardized exams and other external pressures, teachers are given only a certain amount of time to spend on each subject. Some students may master a new concept after a few attempts, others may need more time. Students who become proficient in the subjects and quickly master those ideas are forced to repeat the tasks they already understand until the rest of the class ends.

Meanwhile, students who continue to struggle with certain ideas are often forced to move on when the teacher runs out of time. Without learning the basic skills, these students fall behind when the next idea is taught. This system harms all students.

In her book, The Multiplayer Classroom, Lee Sheldon, a game designer and professor, discusses how she started each semester, using the opening quote from this blog post. He told his students that they all started with 0 points, but completed each assignment to earn the points needed to achieve an A. The key word here is “income”. Instead of defending their 100% grade and losing points with each assignment like most traditional classrooms, his students have to work hard to earn each point to achieve a higher grade. If students ‘fail’, that is, they do not get as many points in an assignment as they expected, they are encouraged to resubmit the assignment or do extra work until they have achieved their desired grade.

Imagine a classroom where students work under an addition system of earning points instead of a subtraction system of losing points. Students will be taught basic skills and then encouraged to come up with their own solutions to their problems. Students will work at their own pace and only improve when they master each objective.

We can dream, can’t we?

What is addition grading? Increasing student engagement by grading backwards