Recently
released OpenSource
From: David Prytherch 0<David-dot-Prytherch+-at-+
Date: Wed, 17 Oct 2007 9:58 AM
Hi Gabriel,
Could you let the community know about our Recently released OpenSource
(GNU General Public License v. 2.0
http://www.gnu.org/licenses/old-licenses/gpl-2.0.html) JTouchToolkit,
please?
JTouchToolkit is a project to build a comprehensive haptics API for
the
Java Language. Currently it allows Java programming of SensAble devices
through bindings to OpenHaptics API, but development continues and
contributions are encouraged. Further information and downloads available
at https://jtouchtoolkit.dev.java.net/ Many thanks, David David Prytherch
PhD.
FGE. Research Fellow in Haptics and Computer Interfaces ---------------------------------------------------------------------------
User-lab Faculty of Art & Design Birmingham City University Corporation
Street
Gosta Green Birmingham B4 7DX Email: david-dot-prytherch+-at-+bcu-dot-ac-dot-uk
Tel: +44 (0) 121 331 5864 --------------------------------------------------
Haptics-L:
freely accessible ISfH lecture online:Touching Illusory Objects
Apologies for cross-postings.
*********************************************
*********************************************
**** International Society for Haptics
****
**** 2007 Electronic Lecture Series
****
*********************************************
*********************************************
THIS LECTURE IS FREELY ACCESSIBLE ONLINE. For viewing instructions,
please visit:
http://www.isfh.org/forthcoming.htm#CurrLect
TOUCHING ILLUSORY OBJECTS:
Sculpting human perception through virtual reality
Speaker: Gabriel Robles-De-La-Torre, International Society for Haptics
This event was sponsored by The New York Academy of Sciences and The
William A. Haseltine Foundation for Medical Sciences and the Arts.
ABSTRACT
We have all experienced visual perceptual illusions. It is much less
widely known that there are also perceptual illusions in the sense
of touch.
This lecture discusses one of these illusions, involving haptic perception
of the shape of objects. This illusion is experienced when haptically
exploring paradoxical objects. Such objects consist of normally
impossible combinations of sensory cues (object geometry and contact
forces),
created through haptic technology. Contact forces can determine how
paradoxical
objects are perceived. For example, forces can perceptually transform
actual shape features (e.g., surface bumps) into radically different
percepts (e.g., surface holes). This effect can be applied to
haptically render virtual objects with challenging features such as
sharp borders.
An analogue of this illusion during locomotion is discussed.
Additionally,
a brief introduction explains the basics of haptic force-feedback
technology, and outlines why touch and related human capabilities are
critically
important for normal human functioning.
Lecture delivered at the New York Academy of Sciences on April 14th,
2007. This lecture was part of the NYAS conference "Biology and Art:
two
worlds or one?". The lecture is part of the corresponding eBriefing
from the
New York Academy of Sciences.
Some Society lectures and the abstracts of all previous lectures are
freely available at: http://www.isfh.org/forthcoming.htm#PrevLect
Join the Society and access all the lectures and more! For more
information visit:http://www.isfh.org/index.html#join
-----------------------------------------
Haptics-L:HAPTEX
Newsletter and HAPTEX'07 workshop
From: "Ugo Bonanni" <bonanni+-at-+
>Date: Mon, 13 Aug 2007 09:07:56 +0200
>
>Dear Gabriel,
>
>could you kindly forward the information below to the Haptics-L?
>
>HAPTEX Newsletter
>The latest issue of the HAPTEX Newsletter is online:
>http://haptex.miralab.unige.ch/public/newsletter/Newsletter_2007_01_web.pdf
>
>---
>
>HAPTEX'07 Workshop
>HAPTEX'07 is a workshop on haptic and tactile perception. This year
it
is held together with the Cyberworlds 2007 International Conference
in
>Hanover, Germany on October 24, 2007.
>
>For more information:
>http://www.gdv.uni-hannover.de/de/events/hcw07/the_conference/haptex_worksh
>op/index.php
>
>Workshop program:
>http://www.gdv.uni-hannover.de/events/hcw07/program/conference_program/inde
>x.php
>
>Program Committee:
>http://www.gdv.uni-hannover.de/events/hcw07/program/haptex_program_committe
>e/index.php
>
>
>
>Thank you very much!
>
>Best regards
>Ugo
>
>______________________
>
> Ugo Bonanni
> Research assistant
> MIRALab - University of Geneva
> Battelle, Bâtiment A, Office B401
> 7, Route de Drize
> CH-1227 Carouge
>______________________
>
> EMail : bonanni+-at-+miralab-dot-unige-dot-ch
> Tel.: +41 22 379 01 17
> Fax : +41 22 379 00 79
>--------------------------------------------------
Haptics-L:looking
for vibro-tactile technology supplier
From: "Michael Wallace" <mgw+-at-+
Date: Sun, 22 Apr 2007 11:02:37 -0600
Global Haptics is seeking a vibro-tactile add-on solution to their
Orb(tm) line of 3D input devices for certain international customers.
We would like to work with one or more vibro-tactile suppliers to provide
these customers what they desire in a manner that benefits all. There
is a time element that factors strongly in our path forward. Interested
parties please contact Michael Wallace at 505-401-3785 (USA).
--------------------------------------------------
Haptics-L
News Wire: haptics jobs, research news, surgical robotics and
more
Dear colleague,
As you know, our field, haptics, is quickly developing. As a result,
many worthwhile news about jobs, recent technical developments, media,
etc., are available online. Haptics-L brings you already some of the best
of these news.
However, until now, the sheer amount of worthwhile news made it
difficult to organize and distribute them to you. As a result, perhaps
you missed news that could help you with your research and business activities.
Now, you can learn about the latest news in the moment they become
available online. For this, you just need to access the new Haptics-L
News Wire. This is an ever-updating news service that automatically
gathers and organizes haptics news from all over the internet.
At Haptics-L News Wire, you can find the very latest about:
Jobs
Surgical robotics news and videos
Newly published papers on haptics
Haptics news
Haptics videos, such as online demo movies of applications
Check the News Wire at
http://haptics-l-wire.blogspot.com
Your feedback is always welcome. Let me know about news you would like
to see there.
Thank you again for your interest in Haptics-L.
Gabriel Robles-De-La-Torre
Haptics-L Editor
--------------------------------------------------
Haptics-L:share
your comments on Haptics-L Newslog stories
Dear colleague,
As you know, the Haptics-L Newslog brings you the latest news on
haptics from all over the World Wide Web and the news media.
As an active member of the worldwide haptics community, I am sure you
have valuable opinions/comments about these news. For example, perhaps
you have an inside track about the news, and you would like to share it
with the community. The community at large would benefit greatly from your
opinions/comments.
I would like to invite you to share your opinions with the community.
For this, now you can easily post your opinions/comments directly at
Haptics-L Newslog webpages. You can post comments anonymously if you
like, or sign them with your name (no email needed), so you receive full
credit for them.
To post your comments, just click at the "Comments" hyperlink right
at
the bottom of each news item. This will bring you to a page in which
you
can type your comments. Just follow the instructions there. You can
access the latest news at:
http://www.roblesdelatorre.com/gabriel/hapticsl/newslog.html
Should you need assistance, or if you have suggestions, please do not
hesitate to contact me by replying to this email.
Thank you for your time and interest in Haptics-L. Your feedback and
suggestions are always welcome.
Gabriel Robles-De-La-Torre
Haptics-L Editor
--------------------------------------------------
New version
of osgHaptics Available
From: andersb+-at-+
Date: Mon, 19 Feb 2007 8:48 AM
Hi all,
Version 0.3 of osgHaptics add support for multiple haptic devices.
It has also been updated to reflect the latest changes in
OpenSceneGraph
1.2. The new release is available through svn and as a download at
the
osgHaptics project site.
http://www.sf.net/projects/osghaptics
The OpenSceneGraph Haptic Library (osgHaptics) is a module that
supports haptic (force) rendering inside OpenSceneGraph.
OpenSceneGraph is a versatile OpenGL based scene graph written in C++
for real-time 3D rendering including support for many various 3D/image
formats.
You are all welcome to check it out, try and come back with comments.
Anders
--
________________________________________________________________
Anders Backman
Email: andersb+-at-+cs-dot-umu-dot-se
HPC2N/VRlab
Phone: +46 (0)90-786 9936
Umea university
Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN
Fax: +46 90-786 6126
http://www.cs.umu.se/~andersb
--------------------------------------------------
Question:
Looking for resources on force
feedback/rumble in game design....
From: david-dot-parisi
Date: Fri, 9 Feb 2007 2:38 PM
Hi everyone,
I am currently working on a project about the mechanics of video game
design. Please excuse my ignorance if these are newbie questions,
but
I haven't been able to find the answers on my own. I am looking
to
Answer the following questions:
1) At what level is rumble/force feedback is programmed into video
games? Are there specialists at game studios in rumble programming?
2) How many different vibrational sensations are possible on a
PlayStation2 controller? On an X-Box 360 controller? Of
those, how
many are typically used in by developers? (I've had one developer
friend tell me that there are over 200 possible settings on a standard
controller, but only 10 or so are actually used...he said this was
just
conventional wisdom in game design, but I need something more concrete
than that for me research)
3) What are some console/PC games that have been noted for exceptional
use of rumble/ff?
A huge bonus would be putting me in touch with anyone who works doing
the coding for games. I'm trying to get at the way that touch
is used
to modify (either change or compliment) the meaning provided by audio
and visual input in video games. I've read a good deal of the
core
haptics literature on these issues, but for this paper I need to speak
specifically about commercial video games, as I'm trying to contrast
the experience of cinema with the experience of video games.
With
permission, any information provide will be used in a paper being
presented at the Society for Cinema and Media Studies in March, as
well
as in my in-progress dissertation.
Thanks for much for your help and patience.
Best,
David
David Parisi
PhD Candidate
Department of Culture and Communication
New York University
--------------------------------------------------
Mailing
list is offline
From: Gabriel Robles-De-La-Torre
Date: 01/21/2007
Dear colleague:
Due to travel, Haptics-L will be offline until January 30th. Email
received during this time will be circulated on this date. Apologies
for the inconvenience.
Best regards
Gabriel Robles-De-La-Torre
Haptics-L Editor
--------------------------------------------------
|